Think of this report as “reconnaissance.”Īdam Mokrzycki, a senior contributing editor for AUDIO, Poland’s longest-established specialist hi-fi magazine, has been connected with the AV Show since its inception in 1997. You can be sure that we will field a full team for more traditional show coverage in November 2020. TAS had never been to the event before and I traveled solo to Warsaw, more to gather impressions than to scribble down model numbers and prices. The Polish show is aimed directly at consumers-hobbyists obsessed with good sound and its capacity to advance the cause of good music. Munich is first and foremost about commerce-manufacturers meeting dealers and distributors, new products being introduced to the audiophile world via the conduit of a charged-up audio press. The Warsaw show is not to High End München what Avis was to Hertz back in the 1960s. The opportunity to cover Warsaw’s Audio Video Show 2019 was pitched to me this way, by both the editor-in-chief of this magazine and the event’s organizers: “It’s the second biggest audio show in Europe!” Sort of brought to mind the longtime tagline for the Avis car rental company, “We Try Harder.” But once the three audio-packed days in Poland’s capital had run their course, I concluded that the analogy really wasn’t apt. Install it and establish your own damn definition ), no matter what ppl would tell you, it's the best thing u can do ). Not completely dead but not alive either. I will borrow a term i use commonly now from a polish ut3 player (hi Xyron =) ): a zombie game. The one right above + are they still competitions/cups that can be played even time to time, then it's not deadĪs u can see, that notion is kind of tricky considering the thin lines between the comprehension of that notion by ppl =). The one right above + can i find pickups for that game and ppl on irc, then it's not dead (again, what's few for you?16,32,64,128,2^x?Īs long as i can still find full servers in my prefered gametypes, it's not deadĪs long as there are full servers in my prefered gametypes and a large enough skill range of players (from of the day newbie to Hardcore player), then it's not dead You can decide to take the definition for itself:Īs long as a game has few players, it's not dead. ![]() So, get your own conclusions about that little simplistic explanation and what means that notion of "being dead". >For Cod/Bf/lol/wow or any kind of bs kiddos play those days (crap) guys: every community of each iterations of the 2 old brothers symbolizing "futuristic hardcore fps" type united together are still DEAD AS FUCK! >For Quakelive guys, every UT communities are more or less dead, right? (i stress the point that i don't pull the numbers out of my a55, it's an average of several check at different periods of online ppl + experience). >For ut2k4 guys, ut3 is "dead" but they have like twice or three times the ppl on pubs spared on more different modes but a more active "competitive" scene. ![]() >For me coming from ut3 (somewhat 300-400 ppl online) quakelive is relatively alive. Is dead for guyA is the "same" dead than for guyB if you prefer, and so, can u trust that very guy(s) to establish if it is, or not? The thing ppl don't understand and i want to underline is that a game being "dead" is a relative and different notion to anyone using the word =). I always see ppl talking about a game being "dead".
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